Missing a positional isn’t the end of the world. The quickest way to hit positionals with minimal movement is to put yourself right at the edge of the open area and shift back and forth between the open space and the edge of the circle behind the side arrows. Flank positionals will hit as long as you are near the two arrows on the sides of the circle. Rear positionals will hit as long as you are in the open space in the back of the circle. Enemy positioning can be determined by looking at the partial circles surrounding them when they are targeted.Īn overhead view of the targeting circle from the front and back. Flank positionals require you to hit the enemy on either their left or right side, and rear positionals require you to hit them from behind. All of your weaponskills have positional requirements, meaning that your base combos require you to do quite a bit of movement.įFXIV’s two positional requirements are flank and rear. Monk PositionalsĪll melee DPS roles have positionals, but the Monk job is entirely based around them. At Level 74, you will unlock Enlightenment, another five chakra ability that hits all enemies in a straight line before you. Having all five chakra open allows you to execute The Forbidden Chakra, a powerful attack also learned at Level 54. Square Enix via HGGīrotherhood (LVL 70) applies a 15s buff to your party that increases damage dealt and gives a 20% chance to open a chakra when a party member uses a weaponskill or casts a spell while under its effect. This means it is essential that you use Meditation before you enter a fight.Ī Chakra Gauge with all five chakra open. Meditation opens a single chakra when you are in combat, and it opens all five when used outside of combat. Your Chakra Gauge will be unlocked when you learn the ability Meditation at Level 54. Monk Job ResourcesĬurrently, Monks have a single job resource: Chakra. Here, we talk about the basics of the Monk job and some helpful things to keep in mind while leveling a Monk. As a Monk, True North will come in very handy more on that later. Lastly, True North (LVL 50) nullifies all action direction requirements - otherwise known as positionals - for 10s. Feint (LVL 22) lowers a target’s strength and dexterity by 10% and can be useful in combination with your tank’s mitigation skills.Īrm’s Length (LVL 32) counters most knock-back and draw-in effects, but not all. Leg Sweep (LVL 10) stuns your target, rendering them unable to fight back for 3s. In a similar vein, Bloodbath (LVL 12) restores your HP as you deal damage and lasts for 20s. This is useful in tight situations where you might not be your healer’s highest priority. The first of these is Second Wind (LVL 8), which instantly restores a portion of your HP. Melee DPS receive a standard kit of abilities to complement their job-specific abilities.
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