![]() ![]() “He gained a ton of mobility with Seismic Slam, but he doesn’t have as much jerky, unpredictable movement.” He has many similarities to other disruptor tanks like Wrecking Ball or Winston, so it’s important to be very aware of Doomfist’s placement. “Doomfist has super fluid mobility on all planes right now,” says Goodman. Upon landing, he creates a shockwave that damages and slows enemies. Seismic Slam now launches Doomfist into the air towards where you’re aiming, like Winston’s leap. It almost feels like a parry,” says Goodman. ![]() “When you block a hard-hitting attack, you get powered up instantly. When he blocks damage for his team, he can quickly charge Rocket Punch, knock enemies back, and potentially stun them for around one second if they are punched into a wall. “Power Block feels kind of like Zarya when people shoot into her shields, but instead of passively gaining damage, his next punch will get a buff that lasts until he either uses Rocket Punch or is eliminated.” Doomfist’s kit rewards both defensive and offensive playstyles with many high-damage combos. “Opposing players should be cautious about charging Doomfist’s gauntlet,” says Goodman. His targets will be stunned if he knocks them against a wall. ![]() His charged gauntlet empowers his next Rocket Punch’s damage, knockback radius, travel speed, and distance. Doomfist’s gauntlet becomes charged if he blocks enough damage with Power Block. With Power Block, Doomfist enters a defensive stance that reduces all damage taken from the front by 90%. Power Block is the new core of Doomfist’s kit. Rocket Punch is quicker and deals less damage, but still has the potential to knock back enemies. Hand Cannon will function similarly, trading faster ammo recharge for slightly less damage. His base health is increasing from 250 to 450, putting him much more in line with other tank heroes. Some abilities, he says, will seem familiar, while others will further define him as a tank. We want to keep that feeling while moving him to the tank role,” explains Goodman. “Doomfist is a combo hero, taking a page out of fighting games. Use Primary Fire to unleash the surge early.Ībilities removed include Protective Barrier, Halt!, and Supercharger.ĭoomfist’s current playstyle is unique, even for a damage hero: He’s a fast-paced, mobile, and lethal brawling machine. Terra Surge (Ultimate) - Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Javelin Spin - Spin your javelin to destroy projectiles, push enemies, and increase forward speed. It is more effective if the enemy hits a wall.įortify now also grants you 125 temporary health, reduces heat generated from firing by 50% while active and is slowed by 20%. Activation time reduced to 0.5 seconds.Īugmented Fusion Driver rapidly fires large projectiles and uses a heat mechanic instead of ammo/reload.Įnergy Javelin launches your javelin at an enemy to stun and knock them back. Meteor Strike now adds a slow to all enemies hit. On landing, it deals damage and slows enemies. Seismic Slam now launches you like Winston's leap. Rocket Punch maximum charge time reduced to 1 second. Empowered Rocket Punch travels further and deals more damage. Blocking heavy damage empowers Rocket Punch. Power Block protects you from frontal attacks. Hand Cannon ammo recovery increased to once every 0.4 seconds. Senior Hero Designer Brandon Brennan and Lead Hero Designer Geoff Goodman provide more information about the reworks.ĭoomfist is now a tank and his health has ben increased to 450. Doomfist and Orisa have been reworked just in time for Overwatch 2 PvP Beta.
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